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Communications and New Media | National University of Singapore | Research Scholarship

Ordinary Extraordinary Gamespaces : Videogames as Transient Spaces of Everyday Life.

The thesis explores the concepts of space and time in videogames. From the designer's monitor to the player's screen, spatiotemporal elements shape the player's experience of videogame spaces, expanding on her perceptions of everyday life.

Full abstract and Download.

some might assume that videogames are an 'incomplete' representation, since they are based on a 'certain level of abstraction'
yet the perceptions on 'realiy' are also based on abstraction,
it's impossible to comprehend everything at once, therefore the attention is used selectively and so the representation needs to be based on abstractions


I have lectured on Critical Game Studies and run studio classes on Time-based Media at the School of Art, Design and Media of Nanyang Technological University in Singapore. i also Lectured on Rapid Videogame Prototyping at Universidad Iberoamericana in Mexico City. I also teach the occasional workshop.

See syllabi and students' work samples.