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WORK IN PROGRESS: INTERPASSIVE LANDSCAPES BUILT IN A GAME ENGINE, CONTEMPORARY RUINS.

 

3 PLAYABLE SCREENSAVERS FOR WALLHOUSE #2 , PRODUCED AS ARTIST IN RESIDENCY. GRONINGEN, THE NETHERLANDS.

 

OVERSATURATION. COMMISSIONED BY RHIZOME 2004. DOWNLOADABLE GAME BASED IN GL-TRON.

 

4D STILLS. SEQUENCE N. SPACETIME IMAGE SEQUENCES.

 

TRON MODS.

 

NARROWCAST.

 

 

 

 

 

 

 

 

 

SCREENHAUS: STUDY FOR A MEDIATIZED LIVING- WORKING- LEISURE ENVIRONMENT.

 

SUSTAINABLE LIFE: STUDY FOR AN ARTIST'S HUB IN THE MEXICAN DESERT.

 

URBAN INTERACTIVE HYPERSURFACE

 

 

 

 

 

don't just sit there playing games all day .....................................................................................................!

TEACHING:

INTERACTIVE PROTOTYPES FOR COMPUTER GAMES AT UNVERSIDAD IBEROAMERICANA [SPRING 2007] SOME STUDENT WORK HERE.

 

 

 

JARDINES FLOTANTES: AN ARTIFICIAL ISLAND BETWEEN A JAILHOUSE, A MUSEUM AND OFFICE SPACE, ALL IN MEXICO CITY. COMMISSIONED BY CENTRO MULTIMEDIA.

 

CORRIDOS. PART OF TIJUANA CALLING, CURATED BY MARK TRIBE. A GAME OF EXCHANGE ACROSS THE BORDER.

 

OVERMACHINIMA. MEXICO CITY VS. OVERSATURATION [VIDEO].