3 PLAYABLE SCREENSAVERS IN WALLHOUSE #2
SITE SPECIFIC INTERACTIVE INSTALLATION @ JOHN HEJDUK ONLY BUILT WALLHOUSE, IN THE TOWN OF GRONINGEN, THE NETHERLANDS.COMMISSIONED AS PART OF THE A.I.R. PROGRAM.
SPACE VS. ARCHITECTURE: THROUGH A SERIES OF TIMESPACE ORIENTED COMPUTER GAMES, THIS PROJECT AIMS TO EXTEND THE RIGIDLY BUILT ENVIRONMENT OF THE WALLHOUSE TOWARDS THE INFINITE REALMS OF IMAGINATION.
A: PHYSICROMIE. PROJECTED ONTO THE FACADE. PLAYABLE FROM THE GARDEN.
EXPRESSES A 3 DIMENSIONAL SPACE THROUGH ZERO GRAVITY NAVIGATION IN WHAT SEEMS LIKE A 2D TEXTURE SYSTEM WITH A PHYSICHROMIC BEHAVIOUR.
B.1, B.2: TRAIN. 2 CHANNEL INTERACTIVE MOVING IMAGE, DOWN THE HALLWAY.
FROM POINT A TO B, BETWEEN THE OUTSIDE-IN NATURE OF THE FISICROMIE AND THE INSIDE-OUT NATURE OF THE TRASHGARTEN
C: TRASHGARTEN. INTERACTIVE GAME, PROJECTED ON THE INSIDE OF THE UPPER SLANT.
AN IMMOBILE CAMERA LOOKS AT A MOVING 3D GLIDER IN CONWAY'S GAME OF 3D LIFE, AS RESEARCHED BY CARTER BAYS, EXPRESSED AS A GARDEN. THIS GARDEN IS FILLED WITH TRASH.